

Now, happily, they're a bit tougher, and more likely to be useful as healers when you need them. Blues used to get caught up breaking things and collecting treasure, rather than being useful and healing, which meant they tended to die way before they were able to serve their purpose.

For example, pre-PS3, minions were often mysteriously left behind and failed to catch up with you, but that's much better now. Other little quibbles have been fixed, mercifully. As with any openworld game of sprawling, interconnected environments, it's important to see where you are in relation to the world as a whole - something the mini-map fails to offer. Slightly annoying, though, is the continuing absence of a bigger overall in-game map. With the feedback evidently taken on board, Triumph has added a simple mini-map to the bottom left of the screen on PS3, with helpful icons giving you an instant visual reference point for key objectives, minion gates and teleporters.īest of all, a 'fog-of-war'-style indicator on the mini-map makes it easy to spot whether you've wandered down a specific path or not - quite essential given how samey certain sections can be when you're not familiar with them.

OVERLORD RAISING HELL AND OVERLORD TRIAL
That said, on the Xbox 360 and PC original, the baffling absence of a mini-map would often make it a real trial to work out where to go, or where you hadn't yet been. But as irksome as it can be to have your carefully harvested crop decimated, the game offers simple ways to restock supplies being able to teleport back to the Dark Tower at any time, and then to all the key locations in the game, gets you out of a jam. On occasions, your entire army can be wiped out by one careless decision. As the game unfolds, and your horde size increases (from five up to a maximum of 50), Overlord starts to develop the puzzle and strategic elements so you can no longer wade in and win by strength in numbers.
